Design and Technology

Our Design and Technology curriculum aims to equip children with skills for life. Projects enable children to expand their knowledge and understanding of production as well as developing their ability to think creatively, solve problems, take risks and be resourceful, innovating and enterprising.

The DT curriculum at Pyrgo encourages children to be creative, innovative and take risks as they become designers and makers of purposeful products.  Our children develop into confident designers because we provide focused and achievable projects that allow them to flourish.

Whether it’s cooking, construction, mechanics or textiles, our selection of projects bring learning to life as the lessons are engaging, practical and full of challenge. Pupils will be encouraged to use skills across the curriculum such as maths, science, computing, art and literacy and apply them in a real-life context which makes the learning meaningful, memorable and relevant.

They will be encouraged to think about important issues such as sustainability in order to for them to understand both the positive and negative global impact that design has on the world.

How we teach DT

During DT lessons we promote life skills such as positive problem solving, teamwork, creativity and independence as the children work through a series of lessons in order to get the best from their design.

DT lessons at Drapers’ Pyrgo ensure that as well as learning new skills, the children will also have opportunities to revisit their knowledge and build on their abilities as they progress through the school.

In each product children will have the opportunity to:

Analyse and evaluating existing products to fully understand the purpose, function and design criteria.

Explore how the design could be replicated and altered using a range of materials tools and learning new skills.

Design a product by making informed design decisions and recording their ideas, adapting their design where necessary

Make a functional product based on their design, apply new skills and finishing touches to ensure they have made a quality product that functions.

Evaluate their product against the success criteria and think about the strengths and weakness of their design.